How to play with 3 more characters in Singles – Flirt up your life ONLY.
IMPORTANT:
- Open your game repertory (example: C://program files/singles/)
- Open the sub-directory gamelogic
- Copy and rename your archtypes.att file (example: org_archtypes.att) for future need.
With note pad from Windows (it is necessary to remove the hook "Always to open with..."):
- Open the archtypes.aat file (not the one that you have just renamed, the other)
- Replace "false" by "true" everywhere where you will see it.
- Save
Still in the gamelogic sub-directory:
- Copy and to rename archtypes2.at2
- Open (still with note pad without the hook) the file archtypes2.at2 (not the one that you have just renamed)
- Remove the # signs so that your paragraph is like this one:
# BOSS
0
{
id = BOSS
suffix = Boss
runSuffix = Sexy
skeletonName = elaine
transgender = false
}
BUT TO LEAVE "#" IN FRONT OF THE NAME OF CHARACTER (# BOSS)
- Do the same for NURSE and SWASHBUCKLER
- Save
This will add three characters to your game.
Helen the boss, Jack the plane pilot and Myriam the nurse.
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Listen to your own MP3 with the radio in Singles – Flirt up your life.
-Download the patch 1.5 here
-Install the patch by following the instructions
-Copy / Paste your MP3 in c:my documentsmy music folder
-Open the game and buy the small radio showing at the end of the "lighting" menu of the "building " section
-Click on the radio and choose "My music FM"
The volume of your MP3 file, your sound boxes and "music" in the “option” menu of the play must be high enough.
Take note that this trick is for "Flirt up your life" only. Because my many tests on Singles 2 are no conclusive until now!
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Is there a fixed campaign?
In the course of the game, players will have to complete a number of different objectives one after the other. The first could be simply to fulfil the characters' needs, the second might be to engage Mike and Linda in conversation. Further objectives could be to improve their furnishings, the first kiss, and so on. By the way, money in Singles does not grow on trees any more than it does in real life, but has to be earned through honest toil!
So the game characters have different personalities – how does this influence gameplay?
The same as it does in real life. Take the opposites orderly/slovenly, for example. A slovenly game character will have a rather high "threshold of pain", which means he or she won't mind overflowing bins, dirty dishes on the kitchen table or grubby floors as much as an orderly person will. Slovenly characters still feel fine and comfortable when their partners are just about ready to freak out! Besides, slovenly characters never feel obliged to do the dishes – unless you drop them a subtle hint.
Freak out? So there are quarrels as well?
Hey, Mike and Linda are no saints! Of course there will be quarrels. For instance when their relationship has been neglected by the player. In this case, the game is again just like real life: A little thunderstorm now and then can be just what's needed to clear up the atmosphere.
There is a lot of talk about "erotic relationships". Will these be part of the game?
You bet they will – after all, the game is a real life simulation. This is why we will be showing eroticism - but no pornography. The characters will e.g. be seen naked. They will have showers and baths, and cuddle as well. And yes, they will have sex – either together, if you manage to make them fall in love with each other, or on their own.
Apart from Mike and Linda – which other features are part of the game?
For a start, there are hundreds of items of furniture which you can buy and place in the flat. Of course, all these objects have different functions in the game. They can be used to refurbish the rooms, and they will definitely cost Mike and Linda lots of money. The flat can be decorated as well: Walls can be painted, floors changed, new windows can be built in with no trouble at all. You can even add new walls – or how about a little landscape gardening? A swimming pool always looks good.
Text from Ubisoft.
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